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micqdf/opengl-cpp
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mirror of https://github.com/MichaelFisher1997/opengl-cpp.git synced 2025-11-24 02:54:07 +00:00
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15 Commits 3 Branches 0 Tags
d8895a19303e5d53c6ac2dc1a845a0dfc9761fe9
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MichaelFisher1997 d8895a1930 Added a way to load shader from file, we use a .shader file which contains both our vertex and fragment shaders, we parse them out the file
2025-01-06 20:01:22 +00:00
res/shaders
Added a way to load shader from file, we use a .shader file which contains both our vertex and fragment shaders, we parse them out the file
2025-01-06 20:01:22 +00:00
src
Added a way to load shader from file, we use a .shader file which contains both our vertex and fragment shaders, we parse them out the file
2025-01-06 20:01:22 +00:00
.gitignore
added README
2025-01-05 02:08:30 +00:00
build-run.sh
added OpenGL
2025-01-05 02:41:40 +00:00
flake.lock
init SDL
2025-01-05 01:30:18 +00:00
flake.nix
changed flake descript
2025-01-05 01:57:45 +00:00
MakeFile
init SDL
2025-01-05 01:30:18 +00:00
README.md
added README
2025-01-05 02:09:24 +00:00

README.md

To run:

nix develop
chmod +x build-run.sh
./build-run.sh
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Description
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Readme 78 KiB
Languages
C++ 87.2%
Nix 7.7%
Makefile 2.6%
GLSL 0.9%
C 0.8%
Other 0.8%
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