opengl-cpp/res/shaders/Basic.shader

15 lines
240 B
GLSL

#shader vertex
#version 330 core
layout(location = 0) in vec4 position;
void main() {
gl_Position = position;
};
#shader fragment
#version 330 core
layout(location = 0) out vec4 color;
void main() {
color = vec4(0.2, 0.3, 0.8, 1.0);
};