opengl-cpp/res/shaders/Basic.shader
2025-01-08 22:04:07 +00:00

18 lines
247 B
GLSL

#shader vertex
#version 330 core
layout(location = 0) in vec4 position;
void main() {
gl_Position = position;
};
#shader fragment
#version 330 core
layout(location = 0) out vec4 color;
uniform vec4 u_Color;
void main() {
color = u_Color;
};