MichaelFisher1997
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47f8068cdd
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clang format added
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2025-01-14 23:18:11 +00:00 |
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MichaelFisher1997
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6b0cc46045
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shader abstracted into it own class
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2025-01-14 22:57:09 +00:00 |
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MichaelFisher1997
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ed0e9d8947
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Segment faults fixed!!
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2025-01-12 23:49:49 +00:00 |
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MichaelFisher1997
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8920379ce3
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Indexbuffer improvments
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2025-01-12 15:53:46 +00:00 |
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MichaelFisher1997
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fd13d0ba63
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cleaned up a bit and got rid of some errors, still seg fualt
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2025-01-11 20:56:58 +00:00 |
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MichaelFisher1997
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ed1cc02d3e
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openGL abstractiopn, segment fault!!
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2025-01-11 17:48:48 +00:00 |
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MichaelFisher1997
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c8764b135a
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added uniforms and played with vsync
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2025-01-08 22:04:07 +00:00 |
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MichaelFisher1997
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13d3b73357
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Added OpenGL error checking, used macros to wrap clear error and check error, has a break point and returns the line the ASSERT failed, also added a colormod to print out in colors
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2025-01-07 23:34:46 +00:00 |
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MichaelFisher1997
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d8895a1930
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Added a way to load shader from file, we use a .shader file which contains both our vertex and fragment shaders, we parse them out the file
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2025-01-06 20:01:22 +00:00 |
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MichaelFisher1997
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087343599c
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Added a simple shader hardcoded in a string, and a function for creating and compiling the shader
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2025-01-06 18:32:22 +00:00 |
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MichaelFisher1997
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64bedd56c7
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Added GLEW
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2025-01-05 13:17:26 +00:00 |
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MichaelFisher1997
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438e9cd03a
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added OpenGL
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2025-01-05 02:41:40 +00:00 |
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MichaelFisher1997
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803114bad0
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init SDL
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2025-01-05 01:30:18 +00:00 |
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