mirror of
https://github.com/MichaelFisher1997/opengl-cpp.git
synced 2025-04-27 14:13:10 +00:00
openGL abstractiopn, segment fault!!
This commit is contained in:
parent
c8764b135a
commit
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16
.vscode/c_cpp_properties.json
vendored
Normal file
16
.vscode/c_cpp_properties.json
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{
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"configurations": [
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{
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"name": "linux-gcc-x64",
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"includePath": [
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"${workspaceFolder}/**"
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],
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"defines": [],
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"compilerPath": "/nix/store/xcn9p4xxfbvlkpah7pwchpav4ab9d135-gcc-wrapper-14-20241116/bin/gcc",
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"cStandard": "c17",
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"cppStandard": "gnu++17",
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"intelliSenseMode": "linux-gcc-x64"
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}
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],
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"version": 4
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}
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55
.vscode/launch.json
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55
.vscode/launch.json
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|||||||
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{
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||||||
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"version": "0.2.0",
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"configurations": [
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|
{
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"type": "cppdbg",
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"request": "launch",
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"name": "Launch Program",
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"program": "${workspaceFolder}/build/${input:executableName}",
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"preLaunchTask": "build",
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"args": [],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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"environment": [],
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"externalConsole": false,
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"MIMode": "gdb",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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}
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],
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"miDebuggerPath": "/usr/bin/gdb",
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"logging": {
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"engineLogging": true
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}
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},
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{
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"name": "C/C++ Runner: Debug Session",
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"type": "cppdbg",
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"request": "launch",
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"args": [],
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"stopAtEntry": false,
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"externalConsole": false,
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"cwd": "/home/micqdf/opengl/cpp/src",
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"program": "/home/micqdf/opengl/cpp/src/build/Debug/outDebug",
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"MIMode": "gdb",
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"miDebuggerPath": "/nix/store/xcn9p4xxfbvlkpah7pwchpav4ab9d135-gdb-wrapper-14-20241116/bin/gcc",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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}
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]
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}
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],
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"inputs": [
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{
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"type": "promptString",
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"id": "executableName",
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"description": "Name of your executable"
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}
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]
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}
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61
.vscode/settings.json
vendored
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61
.vscode/settings.json
vendored
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|||||||
|
{
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||||||
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"C_Cpp_Runner.cCompilerPath": "/nix/store/xcn9p4xxfbvlkpah7pwchpav4ab9d135-gcc-wrapper-14-20241116/bin/gcc",
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"C_Cpp_Runner.cppCompilerPath": "/nix/store/xcn9p4xxfbvlkpah7pwchpav4ab9d135-g++-wrapper-14-20241116/bin/gcc",
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"C_Cpp_Runner.debuggerPath": "/nix/store/xcn9p4xxfbvlkpah7pwchpav4ab9d135-gdb-wrapper-14-20241116/bin/gcc",
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"C_Cpp_Runner.cStandard": "c17",
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"C_Cpp_Runner.cppStandard": "gnu++17",
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"C_Cpp_Runner.msvcBatchPath": "",
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"C_Cpp_Runner.useMsvc": false,
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|
"C_Cpp_Runner.warnings": [
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"-Wall",
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"-Wextra",
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"-Wpedantic",
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"-Wshadow",
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"-Wformat=2",
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"-Wcast-align",
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"-Wconversion",
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"-Wsign-conversion",
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"-Wnull-dereference"
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],
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"C_Cpp_Runner.msvcWarnings": [
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"/W4",
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"/permissive-",
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"/w14242",
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"/w14287",
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"/w14296",
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"/w14311",
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"/w14826",
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"/w44062",
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"/w44242",
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"/w14905",
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"/w14906",
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"/w14263",
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"/w44265",
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"/w14928"
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],
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"C_Cpp_Runner.enableWarnings": true,
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"C_Cpp_Runner.warningsAsError": false,
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"C_Cpp_Runner.compilerArgs": [],
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"C_Cpp_Runner.linkerArgs": [],
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"C_Cpp_Runner.includePaths": [
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"${workspaceFolder}/**"
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],
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"C_Cpp_Runner.includeSearch": [
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"*",
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"**/*"
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],
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"C_Cpp_Runner.excludeSearch": [
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"**/build",
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"**/build/**",
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"**/.*",
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"**/.*/**",
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"**/.vscode",
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"**/.vscode/**"
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],
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"C_Cpp_Runner.useAddressSanitizer": false,
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"C_Cpp_Runner.useUndefinedSanitizer": false,
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"C_Cpp_Runner.useLeakSanitizer": false,
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"C_Cpp_Runner.showCompilationTime": false,
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"C_Cpp_Runner.useLinkTimeOptimization": false,
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"C_Cpp_Runner.msvcSecureNoWarnings": false
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}
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41
MakeFile
41
MakeFile
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# A simple Makefile for compiling small SDL projects
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# set the compiler
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CC := clang
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# set the compiler flags
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CFLAGS := `sdl2-config --libs --cflags` -ggdb3 -O0 --std=c99 -Wall -lSDL2_image -lm
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# add header files here
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HDRS :=
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# add source files here
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SRCS := #file-name.c
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# generate names of object files
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OBJS := $(SRCS:.c=.o)
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# name of executable
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EXEC := #name your executable file
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# default recipe
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all: $(EXEC)
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showfont: showfont.c Makefile
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$(CC) -o $@ $@.c $(CFLAGS) $(LIBS)
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glfont: glfont.c Makefile
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$(CC) -o $@ $@.c $(CFLAGS) $(LIBS)
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# recipe for building the final executable
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$(EXEC): $(OBJS) $(HDRS) Makefile
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$(CC) -o $@ $(OBJS) $(CFLAGS)
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# recipe for building object files
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#$(OBJS): $(@:.o=.c) $(HDRS) Makefile
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# $(CC) -o $@ $(@:.o=.c) -c $(CFLAGS)
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# recipe to clean the workspace
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clean:
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rm -f $(EXEC) $(OBJS)
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.PHONY: all clean
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21
Makefile
Executable file
21
Makefile
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CC = g++
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CFLAGS = -Iinclude -Wall -g
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LDFLAGS = -lSDL2 -lGL -lGLEW
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SRC = src/main.cpp src/sdl.cpp
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OBJ = $(SRC:.cpp=.o)
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EXEC = opengl-app
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all: $(EXEC)
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$(EXEC): $(OBJ)
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$(CC) -o $@ $^ $(LDFLAGS)
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%.o: %.cpp
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$(CC) $(CFLAGS) -c $< -o $@
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clean:
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rm -f $(OBJ) $(EXEC)
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run: all
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./$(EXEC)
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27
src/IndexBuffer.cpp
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27
src/IndexBuffer.cpp
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#include "IndexBuffer.h"
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#include "Renderer.h"
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IndexBuffer::IndexBuffer(const unsigned int* data, unsigned int count)
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: m_Count(count)
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{
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//ASSERT(sizeof(unsigned int) == sizeof(GLuint));
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//
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GLCall(glGenBuffers(1, &m_RendererID));
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GLCall(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_RendererID)); //select buffer called 'buffer'
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GLCall(glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(GLuint), data, GL_STATIC_DRAW)); // assigne buffer size, static as we use many times, but does not change
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}
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IndexBuffer::~IndexBuffer()
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{
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GLCall(glDeleteBuffers(1, &m_RendererID));
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}
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void IndexBuffer::Bind() const
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{
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GLCall(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_RendererID)); //select buffer called 'buffer'
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}
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void IndexBuffer::Unbind() const
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{
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GLCall(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); //select buffer called 'buffer'
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}
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16
src/IndexBuffer.h
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16
src/IndexBuffer.h
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#pragma once
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class IndexBuffer
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{
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private:
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unsigned int m_RendererID;
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unsigned int m_Count;
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public:
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IndexBuffer(const unsigned int* data, unsigned int count);
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~IndexBuffer();
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void Bind() const;
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void Unbind() const;
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inline unsigned int GetCount() const { return m_Count; }
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};
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19
src/Renderer.cpp
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19
src/Renderer.cpp
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#include "Renderer.h"
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void GLClearError() {
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while (glGetError() != GL_NO_ERROR);
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}
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bool GLLogCall() {
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Color::Modifier red(Color::FG_RED);
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Color::Modifier def(Color::FG_DEFAULT);
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while (GLenum error = glGetError()) {
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std::cout << red << "[OpenGL Error] (" << error << ")" << def << std::endl; //if error, it will return a number, this needs to be converted to hex to then look up that value inn GL docs
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return false;
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|
}
|
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|
return true;
|
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|
}
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37
src/Renderer.h
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37
src/Renderer.h
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#pragma once
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|
#include "colormod.h"
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#include <iostream>
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#include <GL/glew.h>
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#if defined(_MSC_VER) // Microsoft Visual C++
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#include <intrin.h>
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#define DEBUG_BREAK() __debugbreak()
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#elif defined(__i386__) || defined(__x86_64__)
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// Use inline assembly for x86/x86_64
|
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#define DEBUG_BREAK() __asm__ volatile("int3")
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|
#else
|
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|
// Fallback on non-x86 platforms
|
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|
#include <signal.h>
|
||||||
|
#define DEBUG_BREAK() raise(SIGTRAP)
|
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|
#endif
|
||||||
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|
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|
// ASSERT macro that shows file, line, and the failed expression
|
||||||
|
#define ASSERT(x) \
|
||||||
|
do { \
|
||||||
|
if (!(x)) { \
|
||||||
|
std::cerr << "Assertion Failed: " << #x << '\n' \
|
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|
<< "File: " << __FILE__ << '\n' \
|
||||||
|
<< "Line: " << __LINE__ << std::endl; \
|
||||||
|
DEBUG_BREAK(); \
|
||||||
|
} \
|
||||||
|
} while (false)
|
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|
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|
#define GLCall(x) GLClearError();\
|
||||||
|
x;\
|
||||||
|
ASSERT(GLLogCall())
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||||||
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|
||||||
|
void GLClearError();
|
||||||
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bool GLLogCall();
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39
src/VertexArray.cpp
Normal file
39
src/VertexArray.cpp
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|
#include "VertexArray.h"
|
||||||
|
#include "VertexBuffer.h"
|
||||||
|
#include "Renderer.h"
|
||||||
|
#include "VertexBufferLayout.h"
|
||||||
|
|
||||||
|
VertexArray::VertexArray()
|
||||||
|
{
|
||||||
|
GLCall(glGenVertexArrays(1, &m_RendererID));
|
||||||
|
if (!m_RendererID) {
|
||||||
|
std::cerr << "Failed to generate VAO" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
VertexArray::~VertexArray()
|
||||||
|
{
|
||||||
|
GLCall(glDeleteVertexArrays(1, &m_RendererID));
|
||||||
|
}
|
||||||
|
|
||||||
|
void VertexArray::AddBuffer(const VertexBuffer& vb, const VertexBufferLayout& layout)
|
||||||
|
{
|
||||||
|
Bind();
|
||||||
|
vb.Bind();
|
||||||
|
const auto& elements = layout.GetElements();
|
||||||
|
GLsizei offset = 0;
|
||||||
|
for (unsigned int i = 0; i < elements.size(); i++) {
|
||||||
|
const auto& element = elements[i];
|
||||||
|
GLCall(glEnableVertexAttribArray(i));
|
||||||
|
GLCall(glVertexAttribPointer(i, element.count, element.type, element.normalized, layout.GetStride(), (const void*)offset));
|
||||||
|
offset += element.count * VertexBufferElement::GetSizeOfType(element.type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VertexArray::Bind() const {
|
||||||
|
GLCall(glBindVertexArray(m_RendererID));
|
||||||
|
}
|
||||||
|
void VertexArray::Unbind() const {
|
||||||
|
GLCall(glBindVertexArray(0));
|
||||||
|
}
|
18
src/VertexArray.h
Normal file
18
src/VertexArray.h
Normal file
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|
|||||||
|
#pragma once
|
||||||
|
#include "VertexBuffer.h"
|
||||||
|
#include "VertexBufferLayout.h"
|
||||||
|
|
||||||
|
class VertexArray
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
unsigned int m_RendererID;
|
||||||
|
|
||||||
|
public:
|
||||||
|
VertexArray();
|
||||||
|
~VertexArray();
|
||||||
|
void AddBuffer(const VertexBuffer& vb, const VertexBufferLayout& layout);
|
||||||
|
|
||||||
|
void Bind() const;
|
||||||
|
void Unbind() const;
|
||||||
|
};
|
||||||
|
|
24
src/VertexBuffer.cpp
Normal file
24
src/VertexBuffer.cpp
Normal file
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|
|||||||
|
#include "VertexBuffer.h"
|
||||||
|
#include "Renderer.h"
|
||||||
|
|
||||||
|
VertexBuffer::VertexBuffer(const void* data, unsigned int size)
|
||||||
|
{
|
||||||
|
GLCall(glGenBuffers(1, &m_RendererID));
|
||||||
|
GLCall(glBindBuffer(GL_ARRAY_BUFFER, m_RendererID)); //select buffer called 'buffer'
|
||||||
|
GLCall(glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW)); // assigne buffer size, static as we use many times, but does not change
|
||||||
|
}
|
||||||
|
|
||||||
|
VertexBuffer::~VertexBuffer()
|
||||||
|
{
|
||||||
|
GLCall(glDeleteBuffers(1, &m_RendererID));
|
||||||
|
}
|
||||||
|
|
||||||
|
void VertexBuffer::Bind() const
|
||||||
|
{
|
||||||
|
GLCall(glBindBuffer(GL_ARRAY_BUFFER, m_RendererID)); //select buffer called 'buffer'
|
||||||
|
}
|
||||||
|
|
||||||
|
void VertexBuffer::Unbind() const
|
||||||
|
{
|
||||||
|
GLCall(glBindBuffer(GL_ARRAY_BUFFER, 0)); //select buffer called 'buffer'
|
||||||
|
}
|
13
src/VertexBuffer.h
Normal file
13
src/VertexBuffer.h
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class VertexBuffer
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
unsigned int m_RendererID;
|
||||||
|
public:
|
||||||
|
VertexBuffer(const void* data, unsigned int size);
|
||||||
|
~VertexBuffer();
|
||||||
|
|
||||||
|
void Bind() const;
|
||||||
|
void Unbind() const;
|
||||||
|
};
|
56
src/VertexBufferLayout.h
Normal file
56
src/VertexBufferLayout.h
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
#ifndef VERTEXBUFFERLAYOUT_H
|
||||||
|
#define VERTEXBUFFERLAYOUT_H
|
||||||
|
#include <vector>
|
||||||
|
#include "Renderer.h"
|
||||||
|
struct VertexBufferElement {
|
||||||
|
unsigned int type;
|
||||||
|
unsigned int count;
|
||||||
|
unsigned char normalized;
|
||||||
|
|
||||||
|
VertexBufferElement(unsigned int type, unsigned int count, unsigned char normalized)
|
||||||
|
: type(type), count(count), normalized(normalized) {}
|
||||||
|
|
||||||
|
static unsigned int GetSizeOfType(unsigned int type) {
|
||||||
|
switch (type) {
|
||||||
|
case GL_FLOAT: return sizeof(GLfloat);
|
||||||
|
case GL_UNSIGNED_INT: return sizeof(GLuint);
|
||||||
|
case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class VertexBufferLayout {
|
||||||
|
public:
|
||||||
|
VertexBufferLayout() : m_Stride(0) {}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
void Push(int count);
|
||||||
|
|
||||||
|
inline const std::vector<VertexBufferElement>& GetElements() const { return m_Elements; }
|
||||||
|
inline unsigned int GetStride() const { return m_Stride; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::vector<VertexBufferElement> m_Elements;
|
||||||
|
unsigned int m_Stride;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Explicit specializations
|
||||||
|
template<>
|
||||||
|
inline void VertexBufferLayout::Push<float>(int count) {
|
||||||
|
m_Elements.push_back({ GL_FLOAT, static_cast<unsigned int>(count), GL_FALSE });
|
||||||
|
m_Stride += VertexBufferElement::GetSizeOfType(GL_FLOAT);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
inline void VertexBufferLayout::Push<unsigned int>(int count) {
|
||||||
|
m_Elements.push_back({ GL_UNSIGNED_INT,static_cast<unsigned int>(count), GL_FALSE });
|
||||||
|
m_Stride += VertexBufferElement::GetSizeOfType(GL_UNSIGNED_INT);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
inline void VertexBufferLayout::Push<unsigned char>(int count) {
|
||||||
|
m_Elements.push_back({ GL_UNSIGNED_BYTE, static_cast<unsigned int>(count), GL_TRUE });
|
||||||
|
m_Stride += VertexBufferElement::GetSizeOfType(GL_UNSIGNED_BYTE);
|
||||||
|
}
|
||||||
|
#endif // VERTEXBUFFERLAYOUT_H
|
@ -1,3 +1,5 @@
|
|||||||
|
#ifndef COLORMOD_H
|
||||||
|
#define COLORMOD_H
|
||||||
#include <ostream>
|
#include <ostream>
|
||||||
namespace Color {
|
namespace Color {
|
||||||
enum Code {
|
enum Code {
|
||||||
@ -20,3 +22,4 @@ namespace Color {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
#endif // COLORMOD_H
|
55
src/sdl.cpp
55
src/sdl.cpp
@ -1,5 +1,6 @@
|
|||||||
#include <GL/glew.h> // Include GLEW before <SDL2/SDL.h>?
|
#include <GL/glew.h> // Include GLEW before <SDL2/SDL.h>?
|
||||||
#include "sdl.hpp"
|
#include "sdl.hpp"
|
||||||
|
#include "VertexBufferLayout.h"
|
||||||
#include "colormod.h"
|
#include "colormod.h"
|
||||||
#include <SDL2/SDL_video.h>
|
#include <SDL2/SDL_video.h>
|
||||||
#include <alloca.h>
|
#include <alloca.h>
|
||||||
@ -54,9 +55,10 @@ SdlWindow::SdlWindow(const char* title, int width, int height)
|
|||||||
m_glContext(nullptr),
|
m_glContext(nullptr),
|
||||||
m_windowedWidth(width),
|
m_windowedWidth(width),
|
||||||
m_windowedHeight(height),
|
m_windowedHeight(height),
|
||||||
r(0.0f),
|
r(0.5f),
|
||||||
location(),
|
location(),
|
||||||
increment(0.05f)
|
increment(0.05f),
|
||||||
|
ib(nullptr, 0)
|
||||||
{
|
{
|
||||||
// 1. Set attributes
|
// 1. Set attributes
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||||
@ -95,6 +97,7 @@ SdlWindow::SdlWindow(const char* title, int width, int height)
|
|||||||
|
|
||||||
// 5. Set vsync (optional)
|
// 5. Set vsync (optional)
|
||||||
SDL_GL_SetSwapInterval(1); //Vsync
|
SDL_GL_SetSwapInterval(1); //Vsync
|
||||||
|
SdlWindow::GLClearError();
|
||||||
|
|
||||||
// 6. Mark as running
|
// 6. Mark as running
|
||||||
m_isRunning = true;
|
m_isRunning = true;
|
||||||
@ -111,28 +114,32 @@ SdlWindow::SdlWindow(const char* title, int width, int height)
|
|||||||
0, 1, 2,
|
0, 1, 2,
|
||||||
2, 3, 0
|
2, 3, 0
|
||||||
};
|
};
|
||||||
//vertex buffer
|
|
||||||
unsigned int buffer;
|
unsigned int vao; //vertext array object
|
||||||
GLCall(glGenBuffers(1, &buffer));
|
GLCall(glGenVertexArrays(1, &vao));
|
||||||
GLCall(glBindBuffer(GL_ARRAY_BUFFER, buffer)); //select buffer called 'buffer'
|
GLCall(glBindVertexArray(vao));
|
||||||
GLCall(glBufferData(GL_ARRAY_BUFFER, 6 * 2 * sizeof(float), positions, GL_STATIC_DRAW)); // assigne buffer size, static as we use many times, but does not change
|
|
||||||
//vertext attributes / layout
|
VertexArray va;
|
||||||
GLCall(glEnableVertexAttribArray(0));
|
VertexBuffer vb(positions, 4 * 2 * sizeof(float));
|
||||||
GLCall(glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, 0));
|
VertexBufferLayout layout;
|
||||||
//indext beffer
|
layout.Push<float>(2);
|
||||||
unsigned int ibo; //indext buffer object
|
va.AddBuffer(vb, layout);
|
||||||
GLCall(glGenBuffers(1, &ibo));
|
|
||||||
GLCall(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo)); //select buffer called 'buffer'
|
IndexBuffer ib(indices, 6);
|
||||||
GLCall(glBufferData(GL_ELEMENT_ARRAY_BUFFER, 6 * sizeof(unsigned int), indices, GL_STATIC_DRAW)); // assigne buffer size, static as we use many times, but does not change
|
|
||||||
|
|
||||||
ShaderProgramSource source = parseShader("res/shaders/Basic.shader");
|
ShaderProgramSource source = parseShader("res/shaders/Basic.shader");
|
||||||
unsigned int shader = createShader(source.VertexSource, source.FragmentSource);
|
unsigned int m_ShaderID = createShader(source.VertexSource, source.FragmentSource);
|
||||||
GLCall(glUseProgram(shader));
|
GLCall(glUseProgram(m_ShaderID));
|
||||||
|
|
||||||
GLCall(int location = glGetUniformLocation(shader, "u_Color"));
|
GLCall(int location = glGetUniformLocation(m_ShaderID, "u_Color"));
|
||||||
ASSERT(location != -1); // -1 is an error
|
ASSERT(location != -1); // -1 is an error
|
||||||
GLCall(glUniform4f(location, 0.8f, 0.3f, 0.8f, 1.0f));
|
GLCall(glUniform4f(location, 0.8f, 0.3f, 0.8f, 1.0f));
|
||||||
|
|
||||||
|
GLCall(glBindVertexArray(0));
|
||||||
|
GLCall(glUseProgram(0));
|
||||||
|
GLCall(glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||||
|
GLCall(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -153,7 +160,12 @@ SdlWindow::~SdlWindow() {
|
|||||||
SDL_DestroyWindow(m_window);
|
SDL_DestroyWindow(m_window);
|
||||||
m_window = nullptr;
|
m_window = nullptr;
|
||||||
}
|
}
|
||||||
|
if (shader) {
|
||||||
|
glDeleteProgram(shader);
|
||||||
|
shader = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
delete &ib;
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -226,10 +238,15 @@ void SdlWindow::update() {
|
|||||||
void SdlWindow::render() {
|
void SdlWindow::render() {
|
||||||
// Use GL calls instead of SDL’s renderer
|
// Use GL calls instead of SDL’s renderer
|
||||||
GLCall(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); //background
|
GLCall(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); //background
|
||||||
|
//
|
||||||
GLCall(glClear(GL_COLOR_BUFFER_BIT));
|
GLCall(glClear(GL_COLOR_BUFFER_BIT));
|
||||||
|
|
||||||
|
GLCall(glUseProgram(shader));
|
||||||
|
GLCall(glUniform4f(location, r, 0.3f, 0.8f, 1.0f));
|
||||||
|
|
||||||
|
va.Bind();
|
||||||
|
ib.Bind();
|
||||||
// TODO: Draw with OpenGL here (shaders, triangles, etc.)
|
// TODO: Draw with OpenGL here (shaders, triangles, etc.)
|
||||||
GLCall(glUniform4f( location, r, 0.3f, 0.8f, 1.0f));
|
|
||||||
//glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr);
|
//glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr);
|
||||||
GLCall(glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr)); //macro assert for debugging
|
GLCall(glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr)); //macro assert for debugging
|
||||||
|
|
||||||
|
15
src/sdl.hpp
15
src/sdl.hpp
@ -9,10 +9,10 @@
|
|||||||
#include <GL/glew.h> // or <glad/glad.h> if using GLAD
|
#include <GL/glew.h> // or <glad/glad.h> if using GLAD
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//#include <iostream>
|
|
||||||
#include <fstream>
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <sstream>
|
#include "IndexBuffer.h"
|
||||||
|
#include "VertexBufferLayout.h"
|
||||||
|
#include "VertexArray.h"
|
||||||
|
|
||||||
// Forward declaration of classes and structs if needed
|
// Forward declaration of classes and structs if needed
|
||||||
// class SomethingElse;
|
// class SomethingElse;
|
||||||
@ -54,14 +54,19 @@ private:
|
|||||||
int m_windowedWidth; // stored width before fullscreen
|
int m_windowedWidth; // stored width before fullscreen
|
||||||
int m_windowedHeight; // stored height before fullscreen
|
int m_windowedHeight; // stored height before fullscreen
|
||||||
float r;
|
float r;
|
||||||
int location;
|
|
||||||
SDL_GLContext m_glContext;
|
SDL_GLContext m_glContext;
|
||||||
float increment;
|
float increment;
|
||||||
// temp shader stuff
|
// temp shader stuff
|
||||||
std::string vetexShader;
|
std::string vetexShader;
|
||||||
std::string fragmentShader;
|
std::string fragmentShader;
|
||||||
|
unsigned int buffer;
|
||||||
|
unsigned int ibo;
|
||||||
|
unsigned int vao;
|
||||||
|
IndexBuffer ib; // pointer, no default constructor needed
|
||||||
unsigned int shader;
|
unsigned int shader;
|
||||||
|
unsigned int location;
|
||||||
|
VertexBufferLayout layout;
|
||||||
|
VertexArray va;
|
||||||
|
|
||||||
// Private methods
|
// Private methods
|
||||||
void processEvents();
|
void processEvents();
|
||||||
|
Loading…
x
Reference in New Issue
Block a user