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	fized our error message make added a glDeleteProgram call when the application ends
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		| @@ -125,6 +125,7 @@ void SdlWindow::run() { | ||||
|     update(); | ||||
|     render(); | ||||
|   } | ||||
|   glDeleteProgram(shader); | ||||
| } | ||||
|  | ||||
| void SdlWindow::processEvents() { | ||||
|   | ||||
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