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https://github.com/MichaelFisher1997/opengl-cpp.git
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Added a vertex buffer
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parent
64bedd56c7
commit
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12
src/sdl.cpp
12
src/sdl.cpp
@ -53,6 +53,17 @@ SdlWindow::SdlWindow(const char* title, int width, int height)
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// 6. Mark as running
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// 6. Mark as running
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m_isRunning = true;
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m_isRunning = true;
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float positions[6] = {
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-0.5f, -0.5f,
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0.0f, 0.5f,
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0.5f, -0.5f
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};
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unsigned int buffer;
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glGenBuffers(1, &buffer);
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glBindBuffer(GL_ARRAY_BUFFER, buffer); //select buffer called 'buffer'
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glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(float), positions, GL_STATIC_DRAW); // assigne buffer size, static as we use many times, but does not change
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//
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}
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}
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SdlWindow::~SdlWindow() {
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SdlWindow::~SdlWindow() {
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@ -141,6 +152,7 @@ void SdlWindow::render() {
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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// TODO: Draw with OpenGL here (shaders, triangles, etc.)
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// TODO: Draw with OpenGL here (shaders, triangles, etc.)
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glDrawArrays(GL_TRIANGLES, 0, 3);
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// Swap buffers
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// Swap buffers
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SDL_GL_SwapWindow(m_window);
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SDL_GL_SwapWindow(m_window);
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