opengl-cpp/src/IndexBuffer.h

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#pragma once
class IndexBuffer
{
public:
IndexBuffer(const unsigned int* data, unsigned int count);
~IndexBuffer();
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// Disallow copy operations
IndexBuffer(const IndexBuffer&) = delete;
IndexBuffer& operator=(const IndexBuffer&) = delete;
// Enable move operations
IndexBuffer(IndexBuffer&& other) noexcept;
IndexBuffer& operator=(IndexBuffer&& other) noexcept;
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void Bind() const;
void Unbind() const;
inline unsigned int GetCount() const { return m_Count; }
private:
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unsigned int m_RendererID = 0;
unsigned int m_Count = 0;
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};